
WIRED: There were a lot of sequences in the mall that seem like more child-like or playful versions of the very dangerous things that Ellie confronts later in The Last of Us, like hunting each other with waterguns instead of real guns.ĭruckmann: For us, it started as a very practical thing: we had all these mechanics that we'd trained the player, so how do we use those to have fun? We knew there would be contrast-that here I'm having fun and shooting water, but here I'm not having fun and I'm killing people to survive and save someone I love. >We were like, let's go past our comfort zone with this one and reduce combat even more.

We were like, let's see if we can go way past our comfort zone with this one and reduce the combat even more, which in a way gives it more weight and makes it more meaningful.

But the opposite happened, and people either said it was just right or some reviewers said there was too much combat. It had way fewer combat encounters compared to Uncharted and other games we'd done in the past. What made you want to take a step back from combat and focus more on character and story?ĭruckmann: Some of the parts we enjoyed making the most-and the ones players reacted to-were the quiet moments in The Last of Us. WIRED: At least half of the game was combat-free, and just focused on these girls exploring both the mall and their relationship with each other. It was fun to give her these little one-off comments. I like a little humor in my comics, even incredibly dark, post-apocalyptic ones. There was no direction given to me in that way, so I came up with her initial design. It felt like a good way to split it, where Faith would own Riley and I would own Ellie.įaith Erin Hicks: We knew it was going to be about Ellie and her relationship with a mentor figure, a woman a bit older than her, but physically design was left up to me. Was she a character you had in mind going in, or something that got developed during the process of making it?ĭruckmann: Riley's characteristics and most of her dialogue came from Faith. WIRED: The comic is also the first place we meet Ellie's friend Riley. If you read the comic, you'll have a lot more insight into who these characters are and the journey they go on in the DLC, but it also stands on its own. Everyone on the team had a copy of the graphic novel that they were constantly referencing. Yaani King, and Ashley Johnson both read the graphic novel in preparation for Left Behind as well. The DLC draws heavily from the Last of Us prequel comic by the game's creator, Neil Druckmann, and artist Faith Erin Hicks WIRED spoke with the two about fleshing out Ellie and Riley's world, why making faces in a photobooth can be as significant as demolishing a building, and what's coming up next for The Last of Us.ĭruckmann: I feel like we would not have done the DLC without the comic book. Instead of focusing solely on the battle-hardened survivor Ellie became, however, Left Behind looks back at the girl she used to be back when she lived at a military school in Boston, and her relationship with her smartass best friend, Riley. This time instead of playing as Joel, you step into a very different set of shoes: his companion Ellie, the scrappy 13-year-old girl who transformed over the course of the game from vulnerable child to bow-wielding badass. Now, after eight months of collecting award after award for the survival action title, developer Naughty Dog has opened another window into the world of clickers, stalkers and deadly fungi with a DLC experience called Left Behind. Now you have something else to make Valentines day a bit more exciting, look forward to the new DLC, on the 14th of February.Just when you thought you were over zombies, along came The Last of Us, last year's genre-defying videogame about the post-apocalyptic trek of a man named Joel and a young girl named Ellie. The voice actor for Ellie, Ashley Johnson says “You kind of get to meet the real her.”, letting us know that it will be an even more personal story. The new story DLC called “Left Behind” features Ellie and her friend Riley and is different from the main game, because it mainly focuses on Ellie, instead of Joel this time around.

Now whether or not they think Valentines day is a good time to release a game about a zombie apocalypse is really their choice, but since The Last of Us has received so much credit and recognition, it will sell well no matter when it’s released. The game sold with a season pass and many buyers have been wondering “Where’s the DLC is at?”.Ĭreative Director of Naughty Dog, Neil Druckmann took to twitter to publicize the release date of the Last of Us’s first story DLC which will launch February 14th, on Valentines day. The Last of Us was launched June 14th and is finally seeing it’s first downloadable content released next month.
